AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance in Qatar Q3 2021
In Q3 2021, the top third-person games in Qatar showed varied performance trends in weekly downloads, revenue, and active users. Here are the key insights.
The third quarter of 2021 saw noteworthy trends in the performance of the top third-person games on a unified platform in Qatar. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for Free Fire, PUBG MOBILE, Subway Surfers, Run Rich 3D, and Hair Challenge.
Free Fire from Garena International experienced a steady increase in weekly revenue, peaking at approximately $20.9K in mid-August and ending the quarter at around $17.5K. Weekly downloads fluctuated, with a low of about 3.2K in late September and a peak of approximately 4.6K at the beginning of July. Active users saw a gradual decline from around 85.5K at the start of the quarter to approximately 77.9K by the end.
PUBG MOBILE by Tencent Mobile International showcased significant weekly revenue, starting at around $75.7K and fluctuating to a low of approximately $47.1K in early September before rebounding to about $69.5K by the end of the quarter. Weekly downloads remained relatively stable, averaging around 3.5K to 4.7K. Active users stayed consistent, hovering around 190K throughout the quarter.
Subway Surfers from Sybo Games ApS saw a peak in weekly revenue of about $1.6K in late September, with downloads peaking at around 3.9K in late June. Active users showed a slight decline from approximately 48K at the start of the quarter to around 42K by the end.
Run Rich 3D by Voodoo had a notable start with weekly downloads peaking at approximately 7.3K in late July, but saw a decline to around 800 by the end of September. Active users mirrored this trend, starting at about 7.3K in July and decreasing to approximately 4.5K by the end of the quarter.
Hair Challenge from Rollic Games had steady weekly downloads, with a high of about 5.4K in late June and a low of approximately 1.9K in late September. Active users saw a gradual decline from around 19.9K at the start of the quarter to about 12.6K by the end.
These insights provide a detailed look at the performance dynamics of these top third-person games in Qatar during Q3 2021. For more comprehensive data and further insights, visit Sensor Tower.